
Baker must consider his teammates interests as if they were real people - his "Brothers in Arms" - in order to keep their trust and have them follow his orders effectively. While the game's AI is intended to provide for competent, self-preserving squad-members, is also endows them with human wants and fears. In addition to its action and tactical challenges, Brothers in Arms also incorporates some role-playing styled decision-making. Real military tactics: Intuitive and easy-to-use. The player's character, Matt Baker, is also based on the stories of an actual World War II paratrooper. One of a kind: Brothers In Arms Road to Hill 30 is the only first-person tactical shooter set in WWII. The adventure begins with the D-day airdrop over Normandy, and missions follow situations faced by various members of the real-life 502nd Parachute Infantry Regiment. Once enemies have been supressed the concept of flanking comes into play, while enemy has been.

Enemies can be suppresed by being shot either by you or your AI squad, this makes the enemies unable to shoot as often and with less accuracy. Instead of a straightforward run-and-gun progression, the game's situations are designed such that players may need to move their men around the battlefield to recon the surroundings, provide cover fire, and pin down the enemy, before they move in for the final kill. Brothers in Arms : Road to Hill 30s gameplay consists of two basic concepts: Supressive fire and flanking. Although it offers its share of authentically equipped, WWII shooter action, Brothers in Arms is a squad-based game that requires players to manage and deploy their three-soldier teams intelligently in order to meet mission challenges.
